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Here we go, then - the five games which I feel represented the very best on Wii this year. Once again, feel free to add your thoughts if you spot any glaring omissions. And I’m sure a few people will argue about the game in the number 2 slot. Opinions, eh?
5. Fire Emblem: Radiant Dawn

To all extents and purposes it’s a GameCube game. It doesn’t have particularly good graphics, nor does it make any use of the Wii remote’s pointer functions (surely that could have been included as an optional control scheme?) and it’s best played with a Classic Controller - or, better still, a WaveBird. But it’s lost none of the series’ inherent charm, and has a few tweaks to its mechanics that make it a better game than the Cube’s own Path of Radiance. Some interesting story stuff, too - flitting between characters at key points yet still allowing the player to retain an affinity for his or her troops. Hopefully one day, Nintendo will throw a bit of money at this franchise and it can have the presentation and polish it deserves.
4. Super Smash Bros. Brawl
A love letter from Nintendo to itself, with its most hardcore fans CCed in. Brawl, for my money, is a far superior game to the overly-hectic Melee, dialing down the pace a notch or two for a four-player battler that’s still frantic but arguably a little more tactical. What makes Brawl so great is the wealth of content - the ridiculously large cast of characters, the frightening number of extras and the encycopaedic information about past franchises. With stages that reference Electroplankton, collectable stickers of the Ouendan and assist trophies from Sin and Punishment, Brawl is happy to celebrate Nintendo obscura as well as its biggest franchises. And finally, Mario and Sonic got to face off against each other. Throw in an appearance from Solid Snake and you’ve got a game that, for all its inherent shallowness, is a true celebration of Nintendo, and an essential lesson in gaming history.
3. Mario Kart Wii

Play it in single-player and you may wonder what the fuss is about. Hoping to get your mates round for a bit of local multiplayer? You might well be disappointed in the ‘improvements’ Nintendo has made. No two ways about it - there are better Mario Kart games for offline players. Go online, and suddenly it all slots into place. Twelve-player races are undeniably fantastic - very light on lag (I’ve rarely experienced any) and the wider tracks and increased number of racers make perfect sense. My very first online win is one of my gaming highlights of the year - pipping two other racers to the post at literally the last few metres. The downloadable ghosts and the twice-monthly online challenges add substantial longevity, and the Wii Wheel is a great balancer if you’re playing with non-gamers or casual players. So, after an initial period of disappointment, Mario Kart Wii leapt up in my estimations, becoming one of the best Wii games of the year. It’s not perfect, but hopefully the sales of this will encourage Nintendo to get a sequel out sooner rather than later.
2. Wii Music
Like all the best art, Wii Music is incredibly divisive. Many critics hated it. Quite a few serious fanboys denounced Nintendo and Miyamoto after the (admittedly faintly embarrassing) E3 demonstration. Then people played the game, and word of mouth started to spread - people forced to eat their words as they realised that Shigsy hadn’t lost it at all. Wii Music is certainly not for everyone - it’s bound to be too simplistic for some, while the tracklist is off-putting to many. But its simplicity is one of its strongest suits - making it accessible to casual players who just fancy a quick jam session, while affording more creative types the chance to stamp their own personal touch upon a tune without ever getting bogged down in needless complexities. Crafting a unique take on a song is amazingly rewarding, and sharing with others sparks a creative flame which inspires you to try and try again. In future years, Wii Music might just be hailed as a stroke of genius. It’s certainly one of the most innovative titles of the year, and while it might have a slightly more niche appeal than Nintendo would have hoped for, anyone falling into that niche will undoubtedly look back fondly on their time with the game. You never know - it may even inspire future generations of musicians. Though it needs DLC now, please, Nintendo.
1. No More Heroes

Mad as a box of frogs and with more rough edges than a sandpaper decahedron, No More Heroes deserves top spot on this list by virtue of its sheer, gleeful invention and gloriously exuberant iconoclasm. It’s a game that’s not afraid to take pot shots at both itself and other videogames, simultaneously celebrating and laughing at videogame traditions. It also plays brilliantly - the lightsaber combat besting both Wii Star Wars games released this year by a long way, simply by using remote-waving judiciously and sensibly, rather than requiring arm-knackering movements for every sword slash. At first it seems too much of a button-masher, but the further you go, the more the combat opens up, and you’ll have to dodge, block and parry with well-timed blows. And those finishers are incredibly satisfying - enemies exploding with booming sound effects as you slice through them with Travis’s beam katana. Throw in some terrific use of the remote’s speaker, scalpel-sharp writing, a terrific story, memorable characters and an audacious finale (indeed, the true ending is one of the best climaxes to a game I’ve ever seen) and you’ve got easily the most exciting and unique Wii game of the year. A sequel is already in the offing - with the potential for MotionPlus-enhanced combat, the enigmatic Suda 51 could well have the best Wii game for two years running.