Wii no Ma: Nintendo TV begins in Japan

On May 1st, 2009 by Chris Schilling

Today saw the Japanese launch of the new Wii no Ma service - basically, TV programming made especially for Wii owners. And any Japanese users lucky enough to own a DSi too will get the opportunity to take their favourite shows with them on the move by downloading them to their handheld via a piece of software available on the DSiWare service.

Above - hopefully - is a YouTube video showing you how to download a (very short) cookery show to the SD card in your DSi. And that’s pretty much that.

Japan - Nintendo releases three new DSi colours

On February 25th, 2009 by Chris Schilling

DSi

As if to make up for the fact that the Japanese don’t have a new handheld launch to look forward to, Nintendo has announced the launch of three new DSi colours, which will join the white and black flavours on store shelves in Japan on March 20th.

There’s a lurid pink model, which I think is the least attractive of the three, while the lime green is suitably bright, but still not to my tastes. Much more pleasant is the metallic blue number - very reminiscent of the Enamel Navy DS Lite.

Watch-Impress has more pictures. Go and have a look and be envious of our eastern brothers and sisters. Still, we’ve not too much longer to wait - it’s around six weeks until DSi launches in Europe and the US.

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DSi coming to Europe two days before America, will cost £149.99

On February 19th, 2009 by Chris Schilling

DSi

“Ha! We’re getting DSi on April 5th!” snort the Americans.”Ner ner ne ner ner!” retort the Europeans, thumbing their noses at their US counterparts as Nintendo announces a launch date of April 3rd in PAL territories the following day.

“We’re getting a blue model, though!” laugh the US residents.

“Ah, but we’ve got white!” is the response.

“Yeah, well ours only costs $179.99!”

“Oh.”

Yep, it’s going to be a penny shy of £150 for us UK residents, which for my money is £20 too much - but then Nintendo is marketing this as a premium option rather than a replacement for the Lite, so the price is hardly a shock. No pricing details have been announced for the rest of Europe as yet, and no further info regarding DSi software is yet available - expect more news in the coming weeks (though probably not from me, sob).

Will you be buying DSi, readers? Do let me know by posting a comment below.

DSi release date confirmed - coming to US on April 5th

On February 18th, 2009 by Chris Schilling

DSi

Nintendo today announced the launch date for DSi in the US - it will arrive Stateside on April 5th, and appears come in laser blue or black variations. What, no white? Madness. Perhaps Nintendo is saving those for Europe.

The official site can be found here, though it’s little more than a press release at the moment - a press release which also confirms that Rhythm Heaven will launch alongside DSi. Interestingly, it talks about the game’s music being composed by Japanese producer TSUNKU, so it seems that an EBA-style makeover is off the cards.

Elsewhere, Kotaku has pictures of the box, whose teeny-tiny icons showing the handheld’s multimedia capabilities aren’t a million miles away from those used by the PSP. If Sony’s really clever, it could do a neat bit of counter-marketing here by pointing out that its console does similar things already. Although you need a separate attachment for the camera, of course.

It’s retailing for $169.99, some forty dollars more expensive than DS Lite. It’ll be interesting if Nintendo tries to phase out the Lite, or whether it touts this as a premium option and keeps the two side-by-side at retail. No news on a PAL release just yet, though Nintendo is suggesting we’ll hear soon, according to CVG. At the current exchange rate, that price probably equates to around five hundred quid.

Comment: Iwata details Nintendo strategy for 2009

On February 6th, 2009 by Chris Schilling

Satoru Iwata

Saturo Iwata has been speaking about Nintendo’s future at the company’s third-quarter financial results briefing for the fiscal year ending March 2009. An English-language transcript of Iwata’s address has been posted on the investor relations section of Nintendo Japan’s official site, and it’s certainly an interesting read, giving a fascinating insight into the next fiscal year for Nintendo, and the ideas of Iwata himself.

He’s refreshingly honest about the success of Wii, suggesting that prior to launch, Nintendo was “hopeful that we would make this new system the best selling hardware in the next generation” but that “if you ask me if we were able to foresee today’s situation, I am not that optimistic so I have to admit that today’s situation is exceeding even our original expectations.”

Iwata suggests the unexpected nature of Wii’s success is the reason why third-party publishers have thus far failed to take advantage of the console’s large userbase, and that explains why “some are reportedly saying that they bet on the wrong horse or that they need to change course.”

Obviously, the current global financial crisis has made things difficult for third-parties, something which Iwata recognises - hinting that companies will have to reduce the overall number of games they make, but that we will soon see the focus on Wii and DS start to bear fruit. “Overall, we recognize that our relationships with the software manufacturers are shaping up better than before. So, in the mid-term, we believe that more attractive titles will be launched by them for our platforms.”

He also speaks frankly about Wii Music’s failure to scale the heady heights - at least in sales terms - of Wii Sports, Play and Fit, admitting that it’s not necessarily for everyone, but that its comparative lack of success doesn’t mean it won’t perform well in the long run. “I agree that Wii Music, as of now, has not achieved its true potential,” Iwata concludes. “I feel that Wii Music is a software that elicits largely two extremely different reaction from consumers. There are people who highly appreciate it and those who do not appreciate it at all. Usually for other software, if there is a fair amount of people who evaluate the software positively, the appreciation level of that software becomes slightly skewed toward a positive note, but on the other hand, if a number of people evaluate it poorly, the overall reaction to the software is bad.”

Iwata goes on to compare it to Brain Training, which wasn’t initially a huge success but went on to become the DS’s most popular software. Referring once again to the oft-discussed ‘long tail’, Iwata warns “we should not have the attitude that a game does not have sales potential because the first week or first month sales were small.” In other words, expect Nintendo to continue promoting Wii Music, and perhaps trying new strategies to sell the game to those unconvinced by its qualities. DLC would help, Iwata-san. Just saying.

Also, while many are saying this is the year Wii truly goes hardcore, expect Nintendo to continue to work on games which have real breakout potential - the kind of phenomenon that brought Wii success in the first place (Wii Sports, Fit) and those which helped DS dominate the handheld market (Nintendogs, Brain Training). Wii Sports Resort we know about, but that won’t be the only one, especially with Iwata talking of the need to create a new buzz around Wii - a cycle of new buyers who experience these mainstream hits with friends and relatives and decide it’s high time they owned a Wii for themselves. A new Wii Play would undoubtedly sell the idea of MotionPlus, but Iwata’s suggestion that it’s a new phenomenon Nintendo needs suggests something completely different may be on the cards.

As far as other strategies go, it seems Iwata is very keen for Nintendo to clamber aboard the user-generated content bandwagon. Indeed, to a degree it already has, with Wii Music offering the opportunity for players to easily share songs with other Wii Music players (though I maintain it would have better viral appeal were Nintendo to allow users to share their tunes with Wii owners who don’t own the game either). Iwata talks about the growth of network gaming being one way to expand the medium, but that to a degree its competitive nature can be off-putting to novices, with the gap between skilled players and beginners widening, and preventing those curious parties from taking their interest in gaming any further.

“This is where UGC comes in,” claims Iwata. “There are some people, although they may be a minority, who love to create something creative, share that with others, and enjoy seeing other people being entertained or responding positively to their creation. At the same time, great majority of people are rather passive and love to applaud the creative efforts by others and enjoy playing with them. In other words, UGC has the unique characteristic that, regardless of their game skills, people on both sides can enjoy.”

Iwata talks about Daigasso! Band Brothers and its music composition side, suggesting up to thirty times more users are downloading user-created songs than those who are submitting them, but that “both sides are happy”. And the next big thing in UGC is a small piece of software that’s starting to become the best reason for people to upgrade from DS Lite to DSi - the free application Flip Book, which allows users to create simple animations and share them online with other DSi owners.

Interestingly, he moves on to discuss the Japanese success of Wagamama Fashion: Girls Mode, suggesting that it is likely to be a big title for Nintendo in the west this coming year - but also that overseas markets were initially reluctant to embrace the idea. As Iwata explains, “when we announce that a new Mario or Pokemon software is developed, marketers of Nintendo products all over the world naturally look forward to the launches even when they do not know the contents of the game. On the other hand, when we make a presentation to the same people about software which has had no previous track record and no name recognition, their reactions are not positive for most cases. I am not trying to offend our people in overseas marketing companies at all, and actually, their attitude is quite natural. If one is presented with two products, and the successful sales of one of them is guaranteed, and if they have to anticipate allocating a lot of resources to sell another, it is only natural that people have higher expectations for the one guaranteed to sell.”

He uses Nintendogs and Brain Training as examples of this phenomenon, and then moves on to talk about Girls Mode and Rhythm Heaven - admitting that reaction to the titles in the west was cool to say the least. But Iwata is happy with proving the ideas in Japan before selling them overseas - “we are establishing a system where we produce some tangible results in Japan first and thereby encourage overseas people to get excited in order to sell them locally, and I see no issue with this system,” adding that “overseas subsidiaries are looking forward to the launch of Girls Mode and Rhythm Heaven as strategically important products in the next fiscal year.” In other words, expect big marketing pushes for those two.

More exciting, perhaps, is the suggestion that Nintendo will be developing more titles in the west. Iwata observes that the difference between eastern and western cultures means that even a publisher as universally-loved as Nintendo has to tailor its content according to the territory. “As we strive for the expansion of gaming population worldwide, we are also thinking of developing products that cater to the American or European markets. We are actually working on U.S. and Europe-originated Touch Generations products, which may have a smaller demand in Japan than overseas. I can not tell if it will go well or not at this moment. I think one or two of these initial trials will reach the market within this year. If they actually flourish, I think our strategy will have to take the next step.” Fingers crossed.

It’s not all good news, of course. It seems we’ll be paying a premium for DSi when it finally makes the journey over from Japan. “Considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement.” With DS Lite still selling well in the west (as opposed to Japan, where it was starting to labour a little against the renaissance of the PSP) Nintendo will do well to provide compelling enough reasons to upgrade. The camera and its photo-manipulation tools will help. Flip Book, too. But is that enough to convince Lite owners to move on, and - as seems likely - pay upwards of £130 for the privilege? I’m not so sure. That said, I can see GAME doing well from trade-ins - allowing DS Lite owners to swap their old handheld plus a wodge of cash for a spanking new DSi.

More than anything else, this all proves that Nintendo absolutely has the right man in charge. Iwata clearly has an excellent awareness of the current market, and for someone in charge of a massive corporation, he stays well on top of things at ground level. He’s refreshingly honest about where his company has gone wrong, and has plenty of ideas on how to keep Nintendo on top, even in these trying times for the global economy. 2009 represents a very important year for Wii and DS, and if anyone can steer the good ship Nintendo through the choppy waters that are claiming all sorts of victims in the videogame industry at present, it’s Satoru Iwata.

The full document can be found here.

Mario & Luigi 3 minisite opens, brilliant new footage revealed

On January 28th, 2009 by Chris Schilling

Mario & Luigi RPG 3 has to be one of my most-anticipated DS titles of the year, and the latest footage of the game has me even more excited.

It seems that the brothers will spend the majority of the game inside Bowser’s stomach, with the game switching between top and bottom screen depending on who you’re controlling. As Mario’s nemesis you’ll swallow water which enables the brothers to float up to unreachable platforms, while also winding up some powerful punches to take out baddies in battle.

The combat looks to have the same timing-based attacks as the previous games, but stylus-activated moves are also available on top of the button commands. Enemy design looks even better than ever, while the attacks themselves look brilliant in motion, particularly the one which sees Luigi inflate to around ten times his normal size.

As well as the YouTube clip above, you can find more videos here and here. Oh, and should you need any further incentive to watch them, both feature an incredibly attractive Japanese model cooing and giggling over her DSi as she plays.

New DSi on way in April? NoE keeps schtum

On January 14th, 2009 by Chris Schilling

DSi

Eurogamer has reported that Nintendo of Europe is keeping quiet on release date details for the DSi, after IGN revealed the handheld could be landing in the US as early as April.

Last night’s story from ‘an inside source’ suggested the DSi would cost $179.99 (50 bucks more expensive than the Lite) and would launch on April 4th. Nintendo of Europe dismissed the information as - you guessed it - ‘rumour and speculation’, with the camera-packing handheld apparently bound for release in Spring 2009.

It seems as if Nintendo will be positioning DSi as a premium option for hardcore gamers in the west rather than suggesting it as a replacement for DS Lite, presumably continuing to target the expanded audience with the latter, and bigging up the downloadable games on the former as a nod to the real enthusiasts. Because girls and grans can’t use the internet, can they?

That said, a camera with funny face-morph software is bound to appeal to a wide market, so it’ll be interesting to see how Nintendo markets this - particularly as the DS isn’t facing particularly strong competition from its handheld rivals in the west.

Big in 2009: DSi

On December 29th, 2008 by Chris Schilling

DSi 

Still no inkling as to when it might come out over here (with DS Lite still selling so well, it’s conceivable Nintendo could wait until around Christmas time) but DSi will almost certainly reach the west in 2009, and will perhaps surprise a few people when it does.

Initial reaction to the console was that it wasn’t really worth bothering with, most gamers seeming happy with their Lites, but once word gets out about the handheld’s new features, plenty will upgrade its status instantly to ‘must-have’.

Early evidence, for example, suggests the Photo Channel is a thing of wonder - allowing you to tweak your shots in numerous amusing (and frequently clever) ways simply by tapping and dragging with the stylus. Is a permanently grumpy relative spoiling your Christmas pics? Simply force a smile onto their sulky face. Mirror effects, morphs, colour bleeds, random doodlings and much more are possible and - more importantly - accessible. Amateur Photoshoppers will be in heaven.

The new channel setup when you boot the DSi up reeks of quality, too, making DS feel even less like a toy and, potentially crucially, less like just a games console. It’s not a portable Zelda/Mario/Brain Training player, but a must-have gadget. Sure, its sound player might be limited and its camera low-res, but Nintendo wasn’t going for a high-end all-singing all-dancing multimedia gadget so much as something which looks pretty damn cool that you can have a lot of fun with.

As if all that wasn’t enough, its matt finish means your console won’t look all horrible and smudgy under a certain light. And then there’s DSiWare to look forward to (more on that later). While it’s easy to see western audiences being slightly wary of upgrading compared with the gadget-obsessed Japanese, Nintendo’s current marketing clout is such that DSi will almost certainly be a massive hit when it, er, hits in 2009.