Japanese sales week ending June 21st

On June 25th, 2009 by Chris Schilling
Nintendo's Tomodachi Connection features Miis in a big way

Nintendo's Tomodachi Connection features Miis in a big way

Nintendo’s Tomodachi Connection (a kind of cross between Nintendogs and The Sims) is comfortably number one in Japan this week, selling three times as many copies as its nearest rival, with over 100,000 units shifted. Not bad for a brand new IP.

Given the long tail of Nintendo’s more mainstream-friendly output, I’d expect it to hang around the top ten for quite a while longer. Let’s hope it continues to sell, as it would certainly make a western release more likely - like labelmate Style Savvy, it’ll require a big localisation effort, but I wouldn’t bet against this arriving in the west at some point in 2010.

Elsewhere, Kingdom Hearts 358/2 Days creeps towards half a million sales, while Level 5 continues to have success with its increasing range of puzzle games - though Sloane and McHale is no Layton, it looks like it could well have legs. Meanwhile, Miles Edgeworth hangs on in there, making it a good week for Capcom, with two further entries in the top ten on PSP, including the imperious Monster Hunter Portable 2 G. Sad to see Platinum Games’ Infinite Space plummet from top spot to number 18 - hopefully this won’t deter Sega from bringing it to the west, even though there’s no sniff of a launch date over here.

The full top ten follows…

01./00. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 102,000 / NEW
02./00. [PSP] Fate/Unlimited Codes Portable (Capcom) - 34,000 / NEW
03./02. [NDS] Kingdom Hearts: 358/2 Days (Square Enix) - 27,000 / 457,000
04./03. [NDS] Sloane and MacHale’s Mysterious Story (Level 5) - 15,000 / 144,000
05./06. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 14,000 / 749,000
06./04. [NDS] Gyakuten Kenji (Ace Attorney Investigations: Miles Edgeworth) (Capcom) - 11,000 / 244,000
07./00. [NDS] Akira Tago’s Mind Exercises (Atama no Taisou) Vol. 1: Puzzle Solving Journey Around the World (Level 5) - 10,000 / NEW
08./08. [WII] Wii Fit (Nintendo) - 10,000 / 3,463,000
09./05. [PS3] Shin Sangoku Musou 5 Empires (Koei) - 9,000 / 125,000
10./18. [NDS] Pokemon Platinum (Pokemon Co.) - 7,000 / 2,447,000

Nintendo’s E3: a post-mortem

On June 6th, 2009 by Chris Schilling
New Super Mario Bros. Wii is currently getting rave previews

New Super Mario Bros. Wii is currently getting rave previews

After a conference that all but alienated core gamers last year, E3 2009 was a much more exciting one for Nintendo’s loyal fans. A series of core-focused announcements - admittedly almost entirely concentrated on established franchises - made for a more interesting conference, though a rather aloof and curiously flat presentation sucked a little bit of the life out of some of the major reveals. Not helped by an oddly muted audience - compare and contrast with the whooping and hollering at Sony’s briefing two hours later - the likes of New Super Mario Bros. Wii were greeted with silent interest rather than wide-eyed excitement, while even Super Mario Galaxy 2 got a polite rather than rapturous reception. It wasn’t until the ‘wow, really?’ surprise of a new Metroid from Team Ninja that the attendees finally started cheering and clapping to any significant degree.

Yet take Cammie, Reggie and Iwata out of the equation, and the line-up of games shown was pretty impressive. Two brand new Mario games on Wii, both of which look great, and both of which will be here before mid-2010 (Miyamoto confirming that Galaxy might be a Christmas 2009 release were it not for NSMB Wii). A thrillingly different take on a popular franchise in Metroid: Other M. What look to be two vastly improved sequels to two of the console’s biggest games in Wii Sports Resort and Wii Fit Plus - both offering more to core gamers than their predecessors. And plenty of interesting DS titles - WarioWare DIY could well be the handheld’s LittleBigPlanet, while Mario & Luigi: Bowser’s Inside Story is a welcome return for one of Nintendo’s most unfairly underappreciated franchises. Golden Sun DS was arguably the most warmly-received announcement for the handheld, and we got a brief reminder that we’re getting another portable Zelda by the end of the year. Then there’s Flip Notes Studio - the DSi killer-app you don’t know you want yet. Believe me when I say it’s one of the most significant pieces of software Nintendo announced at the show - the non-game formerly known as Moving Memo is a masterful app which will give creative types hours upon hours of fun.

Endless Ocean 2 - sharks and crocs add a dose of danger

Endless Ocean 2 - sharks and crocs add a dose of danger

But E3 is about more than just the conferences, and it was interesting to note what Nintendo didn’t show, with plenty of assets on the company’s press site for games which the big N chose not to reveal. On DS alone, we had role-player Glory of Heracles, Picross 3D (née Rittai Picross), The Legendary Starfy and - why didn’t they mention this? - Professor Layton and the Diabolical Box. The latter’s predecessor might not have been the unbridled success in the US that it was in Europe and Japan, but ignoring Layton completely is still a bit of a baffler. Then on Wii, we have - hurrah! - Endless Ocean 2, Sin and Punishment 2 (sadly pushed back to early 2010, but looking tremendous on the show floor) and a triumvirate of games about which little is known. Monado: The Beginning of the World is an RPG from Baten Kaitos creator Monolith, looking not unlike Final Fantasy XII, while Artoon’s Span Smasher is a platformer-cum-pinball game as you swat a rotund hero about the screen, obliterating barriers for points. Meanwhile Line Attack Heroes is apparently a  ‘fast-paced melee action game’ for up to four players. A few shots and a brief press sheet suggests that the games aren’t high on Nintendo’s priority list, and while both could be fun, it wouldn’t be a major surprise to see them sneak out at a budget price.

Taking third-party titles out of the equation for the time being - I’ll be analysing the line-up for DS and Wii in more detail very soon - Nintendo has plenty of interesting titles coming out over the next year or so. The non-appearance of Pikmin 3 and franchise favourites like F-Zero and Starfox was a little disappointing - and we’re still waiting for some really groundbreaking new IP that I’m sure Nintendo is more than capable of - but overall, us Wii and DS owners have much to look forward to.

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New Zelda to appeal to a “wider age group”?

On May 7th, 2009 by Chris Schilling

Kotaku has posted an excerpt of Nintendo’s financial results for fiscal year 2009, pointing out a note from Nintendo to its investors that the forthcoming Zelda: Spirit Tracks “will appeal to a wider age group of people”.

Naturally, this has led to speculation that it may be even more casual-friendly than Phantom Hourglass, though this may just be Nintendo trying to explain to its investors why it’s still making core-focused titles alongside its multi-million-selling Wii- branded range. That said, the results for Wii Music were considered disappointing, the instrument sim shifting a ‘mere’ two-and-a-half million unit.

It may, of course, be a reference to that patented hint system which was revealed not so long ago - will Spirit Tracks guide less experienced players through its dungeons should they find themselves getting stuck? The patent originally seemed to be for a Wii game, but it’s quite possible.

Expect to see more of Spirit Tracks at E3 this June.

Gyakuten Kenji (Perfect Prosecutor) gets amazing Special Edition

On February 27th, 2009 by Chris Schilling

Gyakuten Kenji

Gorgeous. Just gorgeous. Capcom Japan certainly knows how to treat its fans, as proven by the truckload of extra goodies featured in the Special Edition version of forthcoming Miles Edgeworth adventure, Gyakuten Kenji - or Perfect Prosecutor as it’ll be known in the west.

The package contains a miniature version of the April ‘08 Gyakuten Saiban concert pamphlet, complete with a manga from character designer, Tatsuro Iwatmoto, portraits of Mitsurugi (Edgeworth), Mei (Franziska von Karma) and new rival prosecutor Mikumo, a DS card case, a collection of Kenji promotional videos, and a five-song mini-album containing orchestrated versions of tunes featured in the game.

This can be preordered from Capcom’s e-shop, and it looks like you’ll get a limited-time-only bonus of a Steel Samurai phone strap should you fancy shelling out 9490 yen (£67.26) for this corking collector’s item.

And no, we never get anything this good. And no, it really isn’t fair.

Nintendo of America announces Q2 release list - Excite Truck spin-off and Starfy surprise

On February 26th, 2009 by Chris Schilling

Punch-Out!!

UPDATE: Nintendo of Europe has said it’s “too early” for its own Q2 list. Expect that at some point in March, probably in two or three weeks.

NOA has released an uncharacteristically early list of titles which will be released in the second quarter of this year, including a date for Punch-Out!!, the announcement of an Excite Truck spin-off and the news that popular Japanese character Starfy will finally be making his western debut this May.

The big surprise - shocking in a where-the-hell-did-that-come-from kind of way - is Excitebots: Trick Racing. Apparently building on the Excitebike and Excite Truck franchises, it “lets everyone in the family use the Wii Wheel accessory in unique and changing environments, play fun minigames and perform crazy tricks”. In other words, it’s about as hardcore as Scouting For Girls, but hopefully not quite so fist-chewingly hateful.

Donkey Kong Jungle Beat gets a five-months-late localisation in the New Play Control range on May 4th, while Punch-Out!! is out two weeks later, and has some rather spiffy boxart, as you can see above.

Pleasingly, Nintendo has made a bit of a fuss about a few titles coming to WiiWare - Bit.Trip Beat and Eduardo the Samurai Toaster joined on the official press release by Swords and Soldiers and a new title named Night Game from the makers of Cave Story - the latter also coming to WiiWare soon.

The launch of Rhythm Heaven alongside DSi is confirmed, while Personal Trainer: Walking is a handheld accompaniment to Wii Fit which includes two pedometers, and the first use of Miis on the DS. Meanwhile, The Legendary Starfy will be released on June 8th - nice to see it arrive, but it’s nothing to get massively excited about. One for the kids, definitely.

It is, of course, a partial list, so best not to get too irate about any omissions, both non-surprising (Another Code, Fatal Frame) and faintly worrying (Wii Sports Resort). With MotionPlus guaranteed to launch before May, the latter is probably pencilled in for an April release - the gap between the New Play Control pairing of Mario Tennis and Pikmin (March 9th) and Excitebots (April 20th) surely a bit of free space for a first-party biggie. One cry-making absentee - Mario and Luigi RPG 3. Let’s hope that one’s just waiting on a concrete date.

Elsewhere, there’s little on the third-party list that’s too surprising, though I’m heartened to see giganto-quiff detective Jake Hunter make a reappearance in a new adventure named Memories of the Past. The first one was pretty naff - albeit charmingly so - but definitely had promise. An improved sequel would go down like a sack of potatoes, to paraphrase a line from the original.

The full list can be found after the jump. Nintendo of Europe, your move.

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Why you won’t be seeing an Elite Beat Agents sequel any time soon

On February 25th, 2009 by Chris Schilling

EBA

Gamasutra has an interesting article about the disappointing sales for two portable rhythm-action games - the PSP’s Patapon and terrific touchscreen tapper Elite Beat Agents on the DS.

While the former was a niche title which arguably overperformed - partly thanks to a low price point - EBA (based on the Japanese game Osu! Tatakae! Ouendan) was always expected to do better, with Reggie Fils-Aime having confessed that he’d hoped for roughly 300,000 sales - the game limped out of the charts with a comparatively paltry 179,000.

Yet the feature’s comparisons with Guitar Hero: On Tour seem a little unfair - the latter being an established franchise backed with officially licensed songs and a strong marketing push. While EBA theoretically had the might of Nintendo behind it, the big N was comparatively reluctant to heavily trail the game - any title without immediately obvious mainstream appeal tends to fall foul of Nintendo’s timidity when it comes to promoting new core IP.

Anyway, the cost for procuring the licenses to cover the songs featured in EBA would have been a not insubstantial amount, and thus - despite the success of Ouendan 2 in Japan - a western sequel seems very unlikely. Shame.

Handheld addiction has a new name: Rittai Picross site opens

On February 23rd, 2009 by Chris Schilling

Rittai Picross

Shortly after March 12th this year, my entire world will grind to a complete halt. That date marks the release of Rittai Picross, Nintendo’s 3D take on the life-eatingly compulsive puzzler which enslaved my DS (and me) for several months in 2007.

It’s pretty much exactly the game you’d expect it to be - Picross but in 3D. You’re given a number of cubes with numbers on to chisel away at until you’re left with a vaguely recognisable (if blocky) rendition of a dog or a plane or a baseball player. It appears to be completely stylus controlled - using swipes to rotate the view and stabs to tap away any unwanted cubes, with an icon swapping between a hammer and a paintbrush, the latter to colour in areas which are part of the finished shape. Eventually you’re left with the solution, which then animates in a rudimentary but entirely charming way. And that’s about it, really.

Presentationally, it’s giant strides ahead of Picross DS and its peers (Hudson’s Illust Logic and Colorful Logic remains the best take, for my money) and it’s the logical next step for the game. One concern remains over how exactly the more complex puzzles will be presented - the official site merely offering a few examples of early brainteasers - but this is Nintendo, and I’m sure there’ll be an elegant solution to that particular problem.

It’s Wi-Fi compatible, too. Whether that will mean downloadable puzzles or online multiplayer I’m not too sure, but either way, I’ve cleared a couple of weeks’ worth of evenings in my diary already.

Japanese charts - week ending 15th February

On February 19th, 2009 by Chris Schilling

Mario & Luigi RPG 3

Mario & Luigi RPG 3, as predicted, topped the charts, but there was a disconcerting lack of Wii games in the Japanese top ten this week, as Sony dominated the upper echelons of the chart.Though some were predicting even higher numbers for Mario & Luigi, just under 200,000 copies is by some distance the best first week for the handheld franchise. Indeed, it beat the first week sales of both Superstar Saga and Partners in Time combined. A localisation really can’t come soon enough (will it launch alongside the DSi in Europe perhaps?)

Elsewhere, the sole other Nintendo console representative was the DS version of Echoes of time, hanging in there with a small drop in sales this week to a still-healthy 20,000 units. The Wii take on the game is outside the top 30 despite a hefty price cut. Ouch.

Meanwhile, Street Fighter IV was the other dominant force, the exceptional revival of the 2D beat-em-up genre’s most famous series coming in at second on PS3 and 5th for the 360 iteration. Many Japanese stores reported selling out, which, assuming Capcom gets plenty of stock back in, could make it a contender for the top next week (though Xbox 360 exclusive RPG, Star Ocean 4, could yet have a say).

Full chart below - hardware will follow tomorrow.

01. [NDS] Mario & Luigi RPG 3 (Nintendo) 193,000 / NEW
02. [PS3] Street Fighter IV (Capcom) 86,000 / NEW
03. [PSP] Kidou Senshi Gundam: Giren no Yabou (Namco Bandai) 40,000 / NEW
04. [PS2] Kidou Senshi Gundam: Giren no Yabou (Namco Bandai) 38,000 / NEW
05. [360] Street Fighter IV (Capcom) 38,000 / NEW
06. [PSP] Pro Evolution Soccer 2009 (Konami) 27,000 / 174,000
07. [PS2] Pro Evolution Soccer 2009 (Konami) 25,000 / 170,000
08. [PS3] Demon’s Souls (SCE) 22,000 / 62,000
09. [PSP] Tales of the World: Radiant Mythology 2 (Namco Bandai) 22,000 / 280,000
10. [NDS] Final Fantasy Crystal Chronicles: Echoes of Time (Square Enix) 20,000 / 156,000

Plume-ing marvellous - Square-Enix to release Valkyrie Profile DS in April

On February 17th, 2009 by Chris Schilling

Valkrie Profile: Covenant of the Plume

Square-Enix, perhaps the only publisher releasing more DS games than Atlus, has announced the forthcoming release of Valkyrie Profile: Covenant of the Plume in PAL territories on April 3rd.

It’s another RPG from the kings of the flowery subtitle, this time with a more strategic bent than usual, as tri-Ace (Star Ocean, Infinite Undiscovery) tell the story of a young soldier named Wylfred, who thirsts for revenge after the death of his father.

Hardly the most original plotline, then, but the big SP for Profile is its tactical battle system,  which has evolved from the console games, utilising a ‘mutual assistance’ mechanic so allies can help you in battle. You’ll also need to shuffle your battle formation to get the biggest benefits from your squad’s abilities in combat. And that’s before we get to the myriad spells, finishers and combos, and the traditional RPG-style item management and skill levelling.

In other words, expect a fairly hefty instruction manual. And a striking and very pretty box cover, as I’m sure you’ve already seen above this here text. Once again: April 3rd is the date to put in your diaries, which will probably now be full up with enough Atlus and Square-Enix games to last you the rest of the year. Enjoy.

Harvest Moon gets a speed boost with new fast-paced puzzler

On February 17th, 2009 by Chris Schilling

Frantic Farming

As anyone who’s ever played a Harvest Moon game will know, having a surfeit of vegetables is rarely an issue - certainly to begin with. Yet that’s precisely the problem in Harvest Moon: Frantic Farming, a puzzle-based twist on the green-fingered series we all know and love. (And sometimes hate.)

It’s set in the world of the most recent DS release - the excellent Island of Happiness - and most of the game’s key characters are present, as they attempt to gather matching vegetables from the ever-growing crop (sounds like GM gone mad to me). It looks to be something of a tile-matcher with a few tweaks to the standard three-in-a-row formula - which Natsume’s press release unfortunately fails to detail.

Players can pick one of twelve characters, with the game’s story mode changing according to who you choose. There are Mission, Score Attack and Free Play modes, multiplayer options, and bags of unlockables including some adorable/chundersome character art, depending on which side of the cute/puke fence you sit.

It’s out in the US this May.