Wii Play (so you don’t have to)

Struggling with that pixel-perfect leap? Help is at hand...
It’s been mooted for a while, but Nintendo has finally confirmed it will be introducing a new help system to assist gamers when they’re stuck on a particularly difficult bit.
Rather than video-based hints or walkthroughs or a DVD-style chapter-skip, however, players will simply be able to pause the action and select an option which sees the game play itself - completing any tough sections and allowing the player to regain control at any time thereafter.
This generation, Nintendo’s mantra has been all about reducing the barriers of entry for non-gamers and less experienced players, and so this is a sensible and logical next step. And as the tentatively-named “demo play” is merely optional, it’s only the weak-willed whose play experience is going to suffer.
The feature will be introduced in New Super Mario Bros. Wii, and will likely be used in all future first-party titles. Should Galaxy 2 have any challenges rivalling Luigi’s Purple Coins in the difficulty stakes, temptation might just be too great for me to resist pressing pause for a computer-controlled leg-up.























































