Kohler vs. Miyamoto - Galaxy, Zelda and Natal discussed

An inflatable Yoshi and a drill bit - will Galaxy 2 have more puzzle-orientated stages?
Wired.com’s excellent Game | Life blog features a fascinating interview as Chris Kohler talks to Shigeru Miyamoto about Nintendo’s forthcoming software and its rivals’ ventures into motion-control territory.
Apparently, Mario Galaxy 2 came about because the development team had so many unused ideas left over that a straight sequel simply made sense - Miyamoto points to Mario’s new drill item as something which could potentially have a dramatic impact upon gameplay, while it seems Yoshi will also play a major part in differentiating the sequel from its wonderful predecessor.
He also suggests that Galaxy 2 will not feature as significant a story as the original, stating that plot is less important a consideration for a game as action-orientated as Mario games traditionally are, and more key for the Zelda series. Talking of which, he reveals that the Zelda announcement wasn’t made on stage at E3 for two reasons - one, he’s not keen on the industry’s habit of talking about games long before their release; and two, “we thought it was just more valuable to continue have the team focus their energies on creating what will be a very entertaining gameplay system, rather than have them waste their energies creating a trailer to announce a game at E3 very far in advance.”
While elsewhere it has been suggested that Miyamoto was privately impressed with what he saw of Project Natal, he hints to Kohler that he feels the controller-free approach isn’t necessarily the right way forward, talking of how important feedback from the remote - from the speaker and the rumble - is to enhancing immersion. He also talks of the “precision” of Wii MotionPlus - and accuracy is no doubt going to be one of Nintendo’s watchwords as Natal’s release approaches. “Looking at what the other companies have shown here at E3, it feels like they have finally obtained the very basic technology for doing motion control, but perhaps they still have to learn how to use that and take advantage of it in an interactive experience,” Miyamoto adds.
He also discusses New Super Mario Bros. Wii and the troubles facing the Japanese games industry. But I’ve pilfered enough highlights from Kohler’s excellent Q+A for now - to read more (and you really should), click here.























































