Chop Till You Flop - Is Dead Rising Wii a duffer?

On February 24th, 2009 by Chris Schilling

Chop Till You Drop

Dead Rising: Chop Till You Drop, the Wii-make of the critically-lauded 360 zombie actioner is released today in the US, yet bizarrely - at the time of writing, anyway - there’s not a single review up on aggregator site Metacritic. That’s never a good sign, and indeed, the suggestion that it might not be the world’s greatest port is borne out by the two magazine reviews which currently exist, but haven’t been added to Metacritic just yet.

UK magazines Official Nintendo Magazine and NGamer both carry reviews of Chop Till You Drop, the former awarding it a fairly average 68%, with the latter plumping for a measly 55%. Both suggest it’s an infuriating experience thanks to the addition of zombie parrots and poodles, but that the lack of enemies also disappoints - neither were problems in the 360 game whose mall was absolutely full of the undead. But as NGamer summarises, “a zombie-infested mall doesn’t make much sense without zombies to infest it. Poodles and parrots are among the most irritating substitutes imaginable.” Ouch.

In truth, Dead Rising never seemed like a good fit for Wii, and so this is hardly a surprise, although the addition of tiny flying and ground-based foes which are difficult to hit was a problem that simply didn’t need to exist. Perhaps EA had the right idea turning Dead Space: Extraction into an on-rails shooter, if an experienced developer like Capcom can struggle to port a third-person HD action game onto Wii.

Expect more reviews to roll in later this week, and expect them to follow suit. If you’ve still not been put off, Chop Till You Drop is released in Europe this Friday.

Katamari DSiWare - first shots and game details revealed

On February 24th, 2009 by Chris Schilling

Katamari

Famitsu has new shots and information about the forthcoming DSiWare title based on Keita Takahashi’s brilliant roll-em-up, Katamari Damacy.

Named Katamari Damacy: Korogashi Puzzle, it’s released on the handheld’s download service, and will cost just 500 points. The DS is held in the book style, with the left screen showing the King of All Cosmos, while the touchscreen has a vertical puzzle display. It’s similar to Meteos in that you need to match tiles to blast items off the screen - in this case, combining specific items to make stars in the night sky, a concept familiar to fans of the series.

There are two main game modes - a self-explanatory Endless Mode, and the Challenge Mode which has differently-themed stages. It seems that the King will have specific requests for the types of items to be included in the stars - again, this mechanic is well-known to Katamari fans.

Whether the game can live up to the addictive nature of the originals remains to be seen, but the presentation is charming (if a little cluttered) and it’s a nice twist on familiar puzzle mechanics. Expect a western release later in the year. If you want to see more shots, click here.

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When Good Games Go Bad: Animal Crossing edition

On February 24th, 2009 by Chris Schilling

Animal Crossing

I’m still playing Animal Crossing: City Folk (or Let’s Go To The City, if you prefer) but boy is it testing my patience. Admittedly, my enthusiasm for the game waned some time ago, but my three-year-old son loves it, and so I keep visiting my village more out of duty to entertain him than because I really want to. Yesterday, something happened which nearly made me snap the disc in half.

As those of you who play the game regularly will know, yesterday an event took place named Festivale. This new event brought with it a brand new visitor to my village - Pavé the peacock. Speaking in broken English, he was a feisty little chap, singing and dancing away to a samba-style beat and requesting candy of various different flavours. I’d read in my father-in-law’s strategy guide that it might have been wise to stockpile some from Hallowe’en, but seeing as the game wasn’t released until November and I’ve not been cheating by messing around with the dates, that was impossible. I was therefore heartened to find, when speaking to one of my animal neighbours, that I could win candy from them by playing a game, but that if I lost, I’d have to give them 500 Bells. Thus began a long, expensive and arduous few hours which I will never, ever get back.

My first test was a game of rock, paper, scissors - it’s the best of three rounds, and you have to shout out an answer rather than performing the gesture. I lost 500 bells on this game, and was then tested on my ESP by another villager. Soon after, I was another 500 Bells lighter. The third game had me guessing which hand my animal chum was holding some candy was in - I got this right, but it was the wrong colour candy. The fourth game was an entertaining and well-written exchange involving a penalty-shoot-out where I and my favourite villager Chrissy took it in turns to try to save a shot from the other. After several goals, Chrissy missed and I scored, and I got to choose a piece of candy. Upon returning to Pavé, I was told I’d need three pieces, not just the one.

Undeterred by this setback, I ploughed on with the games until I had three pieces of blue candy to pass on, at which point Pavé greedily munched down the lot and gave me a piece of Pavé furniture. I took it back to my house, and put it in the basement. It looked nice, and so I decided I’d try to get some more items. Big mistake.

My play session finished several hours later. I’d visited Pavé nineteen times for ten pieces of furniture (or eight plus a wallpaper and carpet). That’s nineteen lots of three pieces of candy, which means fifty-seven pieces of candy obtained from my villagers. If I’m being generous, my win percentage was approximately fifty percent, and I’m sure it was actually much lower. Which means I spoke to my villagers well over 114 times. God knows how many repeated lines of dialogue that involved, but it sucked absolutely every single bit of fun out of the Festivale, and made me swear that I’d never try and collect a set of furniture over one day again. Snowman or mushroom furniture, where it’s one piece a day and you’ve got plenty of time to get the lot? Fine. But with this and the Jingle debacle, Animal Crossing has made the simple collecting of items more of a rigmarole than level-grinding in an RPG. Of course, some people will claim that it’s not meant to be easy to get the lot. But there’s a difference between ‘difficult’ and ‘tiresomely random’. Had Pavé given me a different item each time, then that would have been something. The fact I had no idea whether or not he’d claim to give me a ‘new item’ and then pass me the table he’d provided not sixty seconds before was the final straw.

(I’m shy of a bed and a sofa, for the record.)

Tedious collectathons, eh - don’t you just love ‘em? Well, it’s a good job my son still loves Animal Crossing, because it’s firmly off my Christmas card list this year for that particular discretion.

Nintendo goes indie

On February 23rd, 2009 by Chris Schilling

Art Style Nalaku

Wired.com’s Game|Life has an interesting report from DICE about Nintendo’s intentions to support independent gaming on both Wii and DSi.

Nintendo’s director of project development, Tom Prata, accepted that Nintendo could potentially have issues in that department - particularly on Wii given its lack of storage space - but it’s evident that the big N is seeing how well games like Flower and Noby Noby Boy are working on rival hardware and wants a piece of that critically-acclaimed pie.

Nintendo, of course, has its own figurehead for indie gaming on Wii, and 2D Boy’s Kyle Gabler was introduced to talk about World of Goo. Nintendo would be wise to throw a bit of money to keep the two-man devteam working on titles for its consoles, though it’s heartening to see it taking steps in this direction - especially as it recently seems to have focused on commercial success over genuine gaming innovation. Though that would be to ignore some of the smaller-scale, more experimental titles like Skip’s Art Style series, which runs across both Nintendo’s download services - for my money one of the most exciting developments in Nintendo gaming since the Wii’s launch.

The rise and rise of digital distribution, and the subsequent growth of indie gaming may well have caught Nintendo on the hop, but it’s certainly taking steps in the right direction. Let’s just hope that fridge-clearing solution comes along sooner rather than later.

This week’s UK charts - Fit off the top, Overkill holds firm

On February 23rd, 2009 by Chris Schilling

House of the Dead: Overkill

No surprise that the return of one of gaming’s best-known franchises toppled Wii Fit from the all-formats chart, with the magisterial Street Fighter IV dragon-punching its way to the summit. Nintendo’s phenomenally successful non-game only dropped to second spot, despite fierce competition from the nerd-tastic Warhammer 40,000: Dawn of War II on PC. Mario Kart, Wii Play and Layton all suffered small drops, while Mystery Case Files: Millionheir plummeted from third spot to number 26 - presumably stock shortages costing it dear.

There was better news for House of the Dead: Overkill, which hung onto the number 15 position in the all-formats chart, rising one place to ninth in the single-format rundown - presumably strong word of mouth helped its second week sales - let’s hope it hangs in there for a while longer to prove that hardcore content can sell on Wii.

Elsewhere, Animal Crossing: Let’s Go to the City enjoyed a small resurgence in the lower reaches of the forty, but besides that, it was a fairly slow week for Nintendo news.

The full chart can be found on Chart-Track’s website.

Handheld addiction has a new name: Rittai Picross site opens

On February 23rd, 2009 by Chris Schilling

Rittai Picross

Shortly after March 12th this year, my entire world will grind to a complete halt. That date marks the release of Rittai Picross, Nintendo’s 3D take on the life-eatingly compulsive puzzler which enslaved my DS (and me) for several months in 2007.

It’s pretty much exactly the game you’d expect it to be - Picross but in 3D. You’re given a number of cubes with numbers on to chisel away at until you’re left with a vaguely recognisable (if blocky) rendition of a dog or a plane or a baseball player. It appears to be completely stylus controlled - using swipes to rotate the view and stabs to tap away any unwanted cubes, with an icon swapping between a hammer and a paintbrush, the latter to colour in areas which are part of the finished shape. Eventually you’re left with the solution, which then animates in a rudimentary but entirely charming way. And that’s about it, really.

Presentationally, it’s giant strides ahead of Picross DS and its peers (Hudson’s Illust Logic and Colorful Logic remains the best take, for my money) and it’s the logical next step for the game. One concern remains over how exactly the more complex puzzles will be presented - the official site merely offering a few examples of early brainteasers - but this is Nintendo, and I’m sure there’ll be an elegant solution to that particular problem.

It’s Wi-Fi compatible, too. Whether that will mean downloadable puzzles or online multiplayer I’m not too sure, but either way, I’ve cleared a couple of weeks’ worth of evenings in my diary already.

Japanese DSiWare update next week - Mr. Driller & two more Art Style titles

On February 20th, 2009 by Chris Schilling

Art Style Hacolife

Nintendo’s Japanese site has details of the new DSi software which will be available to download next Wednesday, February 25th.

For 200 points you can get a Nintendo-themed calculator, with Super Mario Bros. and Animal Crossing skins among others, while there’s also a slightly unfathomable app which Google Translate suggests is a ‘clock software dictionary’. Erm.

Thankfully, the remainder of the games are a little more understandable. For 500 points you can get one of two new Art Style games - Nalaku is a faintly nightmarish isometric puzzler which sees your stickman avatar climbing and pushing to reach the top of a cube while trying to avoid being crushed by falling blocks. Hacolife seems a little more relaxing, requiring you to cut out and fold together cubes from flat grids of squares - sometimes needing to ensure you’ve packed away an item within your created box before it’s lifted away by some omnipotent crane thing.  Also for 500 points is a collection of table games (chess, reversi, connect five and two more) and a stripped down version of that 100 Classic Book Collection, offering twenty titles to read on the move.

800 points gets you a Mahjong game and a new Mr. Driller title, the latter looking a little more interesting than the former.

It seems that Nintendo has settled into a rhythm with DSiWare - updating the range once a month with a mixture of games and applications at very reasonable prices. It’s good to see the Art Style series continuing to thrive on the service - and what we’ve seen so far seems to be a good indication of the sort of games we’ll see when DSi hits the west in April (so we’ll probably have to wait until June to see Hacolife and Nalaku unless Nintendo chops and changes the release order.

Excitingly, according to Offworld, next month sees a Katamari game come to DSiWare - though rather than the ball-rolling exploits the series is famous for, it’s a block-puzzler set in Takahashi-san’s esoteric universe.

Japanese hardware charts - DSi rules roost, PS3 gaining on Wii

On February 20th, 2009 by Chris Schilling

Nintendo DSi

The pattern’s starting to become familiar - DSi still reigns supreme in Japan, with PSP in second place. Wii’s just about scraping into third, with PS3 hot on its heels.

That said, it’s interesting to note that even with the release of Street Fighter IV this week, PS3 couldn’t raise its game enough to topple Wii for a single week. So perhaps once it’s over this slightly fallow period, Nintendo’s casual-courting console will start to pick up sales, particularly as the bigger third-party releases hit (how Nintendo must be looking forward to Monster Hunter’s arrival). It’s hard to see Wii de Asobu: Metroid Prime having any effect on Wii’s sales next week, particularly as the series is much more popular in the west - if any console sees a sharp rise in sales next week it’ll be the 360, with Square-Enix’s Star Ocean IV on the way.

Figures below, courtesy of Chart-Get.

DSi 53,483
PSP 34,256
Wii 21,016
PS3 18,656
DS Lite 14,810
Xbox 360 9,833
PS2 5,332

MadWorld hits Europe on March 20th

On February 20th, 2009 by Chris Schilling

MadWorld

Slicing, smashing, bludgeoning and bashing its way to store shelves across Europe next month is Platinum Games’ ultraviolent destroy-em-up MadWorld - publisher Sega announcing today that the stylish scrapper will launch on March 20th.

It’s another valiant attempt by the Japanese giant to bring a bit of Mature action for us Wii owners starved of blood, guts, gore and chainsaws. It might be a slightly tougher sell than House of the Dead Overkill, though - shooting zombies with a gun controller is more immediately appealing to some than monochromatic, faintly satirical beat-em-ups. Hopefully Sega’s marketing department will have something worked out and can get behind it in a big way in the weeks leading up to its release.

With precisely a month until the game’s release, I think it’ll be about another week or so before the first reviews start to trickle in - hopefully some high scores are in the offing. Certainly if Platinum’s past record is anything to go by, we’re at least looking at some critical acclaim if not commercial success.

Japanese charts - week ending 15th February

On February 19th, 2009 by Chris Schilling

Mario & Luigi RPG 3

Mario & Luigi RPG 3, as predicted, topped the charts, but there was a disconcerting lack of Wii games in the Japanese top ten this week, as Sony dominated the upper echelons of the chart.Though some were predicting even higher numbers for Mario & Luigi, just under 200,000 copies is by some distance the best first week for the handheld franchise. Indeed, it beat the first week sales of both Superstar Saga and Partners in Time combined. A localisation really can’t come soon enough (will it launch alongside the DSi in Europe perhaps?)

Elsewhere, the sole other Nintendo console representative was the DS version of Echoes of time, hanging in there with a small drop in sales this week to a still-healthy 20,000 units. The Wii take on the game is outside the top 30 despite a hefty price cut. Ouch.

Meanwhile, Street Fighter IV was the other dominant force, the exceptional revival of the 2D beat-em-up genre’s most famous series coming in at second on PS3 and 5th for the 360 iteration. Many Japanese stores reported selling out, which, assuming Capcom gets plenty of stock back in, could make it a contender for the top next week (though Xbox 360 exclusive RPG, Star Ocean 4, could yet have a say).

Full chart below - hardware will follow tomorrow.

01. [NDS] Mario & Luigi RPG 3 (Nintendo) 193,000 / NEW
02. [PS3] Street Fighter IV (Capcom) 86,000 / NEW
03. [PSP] Kidou Senshi Gundam: Giren no Yabou (Namco Bandai) 40,000 / NEW
04. [PS2] Kidou Senshi Gundam: Giren no Yabou (Namco Bandai) 38,000 / NEW
05. [360] Street Fighter IV (Capcom) 38,000 / NEW
06. [PSP] Pro Evolution Soccer 2009 (Konami) 27,000 / 174,000
07. [PS2] Pro Evolution Soccer 2009 (Konami) 25,000 / 170,000
08. [PS3] Demon’s Souls (SCE) 22,000 / 62,000
09. [PSP] Tales of the World: Radiant Mythology 2 (Namco Bandai) 22,000 / 280,000
10. [NDS] Final Fantasy Crystal Chronicles: Echoes of Time (Square Enix) 20,000 / 156,000