Dead Space Wii sort of on-rails, but not

Dead Space: Extraction

Dead Space: Extraction executive producer Steve Papoutsis has been chatting to MTV Multiplayer about the forthcoming Wii shooter, and it seems that it’s not going to be a traditional on-rails blaster like Ghost Squad or the House of the Dead games, but something a little different.

So what exactly is EA calling it? “[It] is a Guided First Person Experience” explains Papoutsis. “The player will be presented with many choices as they play the game, ranging from which path they wish to explore to maneuvering in Zero-G.”

Choosing paths in a rail shooter is nothing new, but perhaps the Zero-G sections will allow a little more freedom of movement than is commonly found in the genre. Evidently, the game is going to be faithful to its 360/PS3 predecessor, with stasis and telekinesis powers making a return, while the story is canonical - detailing the events prior to the arrival of heroically dumb engineer Isaac Clarke on the mining vessel USG Ishimura.

Of course, if you’ve played Dead Space, you’ll know that all was not well aboard said ‘planet-cracker’, so don’t expect Extraction to have a happy, feelgood ending. Do expect it to feature co-operative play, though - Papoutsis confirmed a second player can jump in at any point and start dismembering Necromorphs.

The world’s first GFPE should be with us sometime this Autumn.





4 Responses to “Dead Space Wii sort of on-rails, but not”

  1. Jack Says:

    Atmospheric, creepy and…fun?,

  2. crodless Says:

    hardcore friedly

  3. Hans Says:

    really classic games

  4. Hans Says:

    I did not care for Dead Space. As soon as I saw those first trailers, I thought “Oh no. Ea… making a horror game?

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