Disaster - what is Nintendo hiding?

Several short TV spots have been released on the Japanese Nintendo Channel for the out-in-two-weeks Disaster: Day of Crisis, and blow me down if the game doesn’t actually look really quite exciting.

But there’s a problem. Disaster: Day of Crisis is a game which no-one has played. Two weeks before its release, and there have been no previews, no early impressions, no hands-on opportunities. Even the GameCube pinball-strategy curio Odama had previews, even if review code wasn’t given to journalists until after its release (and judging by the scores it received, it’s clear why).

It’s not like Nintendo to bundle a substandard game out of the door - Odama was probably considered niche rather than bad (disclosure: I really liked it) and Project HAMMER was canned after not testing particularly well at E3 a couple of years back. Is Disaster merely a half-hearted sop to the core by way of an apology for the casual-friendly winter line-up? Is Nintendo simply unsure how to market it? Will it - like Odama - be ignored by the masses, and cherished by a very small minority? Did a Nintendo advert really say ’shit’?

All these questions and more will be answered in around two weeks’ time. I’ll be importing Disaster on day one (it looks to have English voices, so should be relatively westerner-friendly) so expect impressions around the 23rd.





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