‘Future generation’ game middleware now available for Wii (us neither)
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This gentleman here is Servan Keondijan, creator of Q, a powerful middleware tool which should allow developers to make the most of Wii’s capabilities. It apparently got a great reception at GDC, and it’s now been launched. Er, hurray. We think.
“Q fully supports special hardware features including custom shaders through platform specific APIs†said Keondijan, further adding that all its core features would be available on Wii, including “background data streaming, a renderer that supports arbitrary scene rendering algorithms, a texture manager capable of handling scenes with many gigabytes of texture visible on screen, a cross-platform data format, n-dimensional animation blending, a background work queue and a 3D editor which allows both core and custom plug-ins to run live inside the editing environment.”
This doesn’t really mean anything to us, but we’re sure several programmer types are champing at the bit to get their hands on this new package. As program manager Jamie Fowlston explains, “we really do believe it is the first solution to comprehensively address game developers’ frustration at traditional middleware’s lack of flexibility, something they’ve been hampered by for years.”
If anyone who understands all this can let us know why it’s so important, then please add your comments below.























































