Okami update, as related to us by internet chatter

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Excited about Okami? By gum, we most certainly are. We’re bored of staring at the calendar and marking off the days until launch (and we don’t even know when the launch date is), so we’ve found some nuggets to chew over until we get something more meaty between our teeth. The advance playable code must’ve been lost in the post, it sometimes happens.

Christian Svensson, Capcom’s Vice-President of Strategic Planning & Business Development has been flapping his gums about the Wii version of Okami on the official Capcom forums. He’s not reticient to spill the beans, nosiree bob. Read on after the jump for the full details.

Here’s the breakdown:

  • Some new info and media will be released very soon, as well as some copies of the unfinished game for the media.
  • Using the paintbrush with the Wiimote takes about 10 minutes to get used to, but after that it’s effortless, gives a great physical feeling to the game and brings a change of pace.
  • The game isn’t very demanding about the shape of the strokes, it focuses on allowing the player to paint quickly with slashes and strokes allowing more intense action sequences.
  • Due to budget constraints, there will be no TV ads and no special edition, yet there will be an “appropriately sized [marketing]push for the game.”
  • The game will reach European shores later than in America, but the delay won’t be as significant as Smash Bros. Brawl (which still doesn’t have a confirmed European date).
  • The dialogues can now be skipped, though there won’t be any new content in the game, because according to Svensson “40-60 hours of content is plenty for anyone. It doesn’t need more bosses. Most people complain that the game is too long as it is. And you could read a few threads around here asking us to shorten or cut it (which we also didn’t do).”
  • He does admit, however, that there are some more reasons (which he can’t currently reveal) for PS2 Okami owners to buy the Wii version as well…
  • Progress on the game is coming along smoothly and it’s “even more beautiful than it was on the PS2″, although the game isn’t gold yet (not being manufactured and hasn’t been approved by Nintendo). No word on how the graphics were enhanced, but it might be safe to expect 16:9 and progressive scan.
  • Christian Svensson asks us to “spread the Okami gospel across the net, my sons and daughters.” He also said in regard to the good sales from the Resident Evil games that “all of you Wii fanatics better have Okami pre-ordered by now because that’s the next test (and it’s waaay better with Wii controls, than it was on PS2… it’s very different, in a good way).”

*BURP!* Dunno about you, but that was pretty filling. And you heard the man, it’s our job to spread the good word about Okami and help generate some sales. Let’s hop to it!





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