Ninja Gaiden creator promises “something totally original”

Team Ninja’s executive producer Tomonobu Itagaki has always placed a strong emphasis on games with cutting edge visuals, sometimes at the expense of the gameplay. In an interview with Gamasutra, he even states that a game “should be beautiful, first and foremost.” So why did he decide to create a new Ninja Gaiden title for the DS instead of the technologically superior PSP?

Itagaki explains that while the PSP is capable of more sophisticated visuals, it’s really just a portable PS2, and developing for that platform would be much the same as creating a game for the PS3 or the 360. Far better, he reasons, to work with the unique form factor of the DS, which offers the opportunity to do “something totally original”.

He momentarily has a case of the warm fuzzies as he talks about playing Dragon Sword with his daughter, but Itagaki soon regains his rock hard composure: “But it isn’t just those kind of heartwarming feelings that I have when I make this game. This is obviously designed to destroy all the action game competition on the DS as well. Don’t forget that.”

Don’t worry chum, we won’t.





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